Our Projects

Vet Reality

VETREALITY responds to the aforementioned needs, as it will provide the target group – VET Teachers/Trainers – with the necessary digital competences to face this innovative change in the learning process of secondary school students.

The main objectives of the project are:

• Promote innovative approaches and methodologies for learning and provide digital skills for teaching and training, as defined in the EU Digital Education Action Plan (EU DigCompEdu/2017);

• Increase technological competences in VR applications and competences to facilitate access to WBL for secondary school students;

• Promote VR in the context of Mobility, to promote the participation of secondary school students and ensure equity and inclusion in all VET settings.